Yahtzee score sheet
The full thirteen-box card, laid out for up to eight columns, with the upper subtotal and the bonus line where they belong. Fill it in on screen and the bonus appears the moment your top six reach sixty-three; print it and you have a proper pad that does not need a calculator beside it.
Keep score in the browser
The grid below is the sheet. Type into it and the totals, bonuses and thresholds are applied as you go; press Print at any point and the paper version comes out with whatever is in the boxes.
Names and scores stay in this browser and nothing is uploaded. Where a game has competing conventions the sheet says which one it applies. Check this before you rely on it. This score sheet and scorekeeper is provided free and without warranty, and its results are not professional advice.
Yahtzee score sheet
Date ____________
| Score | Player 1 | Player 2 | Player 3 | Player 4 | Player 5 | Player 6 | Player 7 | Player 8 |
|---|---|---|---|---|---|---|---|---|
| OnesAdd only the 1s | ||||||||
| TwosAdd only the 2s | ||||||||
| ThreesAdd only the 3s | ||||||||
| FoursAdd only the 4s | ||||||||
| FivesAdd only the 5s | ||||||||
| SixesAdd only the 6s | ||||||||
| Upper subtotal | ||||||||
| Bonus if 63 or more35 | ||||||||
| Upper total | ||||||||
| Three of a kindAll five dice | ||||||||
| Four of a kindAll five dice | ||||||||
| Full house25 | ||||||||
| Small straight30 | ||||||||
| Large straight40 | ||||||||
| Five of a kind50 | ||||||||
| ChanceAll five dice | ||||||||
| Extra five of a kind100 each | ||||||||
| Lower total | ||||||||
| Grand total |
Thirteen categories, a 35-point bonus the moment the upper six reach 63, and 100 for every five-of-a-kind after the first.
Yahtzee is a trademark of its owner. This sheet is an independent one made for people who play the game; it is not published, licensed or endorsed by the trademark owner, and the name is used only to say which game it is for.
What is this roll worth, and where?
Type five dice and every box that could legally take them is priced, best first. It is the fastest way to notice that a roll you were about to bin is worth more somewhere else.
A worked example
An upper section of 3, 8, 9, 12, 15 and 18, a scratched four of a kind, and one repeat five-of-a-kind.
| What happened | Points |
|---|---|
| Upper section | 65 |
| Bonus, because 65 reaches 63 | 35 |
| Lower section, including the repeat | 291 |
| Total | 391 |
Sixty-three is the only number worth memorising
The top six boxes each hold the total of one face, and if those six add to sixty-three or more you collect thirty-five extra points. Sixty-three is not arbitrary: it is three of every face, one through six. Averaging three dice per box across the top is the bar, and the bonus is a straight reward for clearing it.
That reframes the whole first half of a card. Four fives instead of three buys you five points and, more usefully, a spare below the line elsewhere; two sixes instead of three costs six and has to be paid back somewhere above. The scorer on this page shows how far short you currently are, updating as boxes fill, which is the one piece of advice a printed pad structurally cannot give.
The lower boxes people score wrong
Three of a kind and four of a kind pay the total of all five dice, not the total of the matching ones. Roll 6-6-6-5-4 and it is twenty-seven, not eighteen — an error worth eight or nine points a game and easily the most common one at a kitchen table. The three fixed boxes are simply twenty-five, thirty and forty, whatever the dice happen to add up to.
Chance takes the raw sum of the five, which makes it a dumping ground for a wasted turn rather than a bonus. Any five alike after the first is worth a hundred on top, and the card here carries a counter for those rather than a single box, because scoring two of them and remembering only one is how a winning card ends up second.
Scratching a box, and how the pad handles it
Every box has to be filled by the end, and there are more turns than good rolls, so at some point a zero goes somewhere on purpose. The usual sacrifice is the top of the upper section — ones cost at most five, twos at most ten — but only if the bonus is already out of reach, which is precisely the calculation the running subtotal makes visible.
A zero is an entry, not a blank. Type it and the grid treats the box as done; leave it empty and the totals still work but the card is not finished. That distinction matters at the end, when two cards are within a few points and somebody wants to know whether every box was really used.
Common questions
How many players fit on one printed card?
Eight columns are drawn and four are shown by default; pick any number from one to eight before printing and the unused columns disappear rather than sitting there empty. Solo play is supported for the same reason — chasing a personal best only needs one column.
What exactly triggers the 35-point bonus?
An upper section — the six face boxes only — totalling sixty-three or higher. Sixty-two gives nothing. The subtotal row on screen shows the running figure and how many points are still needed, so you can see the bonus slipping away while there is still time to chase it.
Do repeat five-of-a-kinds really score a hundred each?
Under the widely printed rules, yes: the first fills the fifty-point box and each one after it adds a hundred, provided the box was not scratched. The card has a counter row for them so the extras are recorded as a number rather than squeezed into a margin.
Can I use this for the variant with two sets of columns?
Print two pages, or set the player count high and use pairs of columns as two cards for the same person. The arithmetic is per column either way, so a two-card variant just means two columns belonging to one player and a final addition you do yourself.
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