Score sheets that can do the arithmetic
Print a properly drawn pad for tonight, or let the same grid on your screen keep the running totals and tell you who has won. Fifteen games so far, from five dice to a doubled vulnerable contract, each one scored by rules written into the page rather than left to whoever is holding the pen.
Pick a game
| Sheet | Players | Winner | What the keeper knows |
|---|---|---|---|
| Yahtzee score sheet | 1–8 | Highest | Thirteen categories, a 35-point bonus the moment the upper six reach 63, and 100 for every five-of-a-kind after the first. |
| Farkle score sheet | 2–8 | Highest | Nothing is recorded until a turn is worth 500 or more, and the game runs to 10,000. |
| Hand and Foot sheet | 2–6 | Highest | Four rounds with rising meld minimums; clean books pay 500 and dirty ones 300. |
| Canasta score sheet | 2–6 | Highest | Natural canastas pay 500, mixed ones 300, and the meld you have to lay down first rises with your score. |
| Mexican Train sheet | 2–8 | Lowest | Thirteen rounds from the double twelve down to the double blank; the pips left in your hand are the damage. |
| Phase 10 score sheet | 2–6 | Lowest | Two numbers a hand: the phase you reached, and what the cards in your hand cost you. |
| Cribbage score sheet | 2–4 | Highest | Pegging, hand and crib kept apart so the count can be checked; 121 wins, and 90 or less is a skunk. |
| Rummy score sheet | 2–6 | Highest | Melds count for you and the cards still in your hand count against you; first to 500 takes it. |
| Golf card game sheet | 2–8 | Lowest | Nine holes, kings worth nothing, twos worth minus two, and a matched column cancelling to zero. |
| Qwixx score sheet | 1–5 | Highest | Four colour rows scored as triangular numbers, a lock that counts as an extra cross, and four penalties at minus five. |
| Darts score sheet | 2–6 | Lowest | A countdown from 501 that refuses a bust, and a marks grid for the other game. |
| Scrabble score sheet | 2–4 | Highest | A turn to a line, a blank that scores nothing wherever it lands, and 50 for using all seven. |
| Bridge score sheet | 2 | Highest | The two-column sheet with the line across it, and a calculator that knows what doubled and vulnerable costs. |
| Euchre score sheet | 2 | Highest | One point for the makers, two for a march, two for a euchre and four for a lone hand that sweeps. |
| Pinochle score sheet | 2 | Highest | Bid, meld and tricks on separate lines, because a bidder who falls short loses the bid instead of scoring it. |
| Blank score sheet | 2–8 | Highest | Fifteen numbered rounds, eight columns and a total — the sheet for the game nobody has a sheet for. |
A pad and a calculator, drawn as one thing
Almost everything you can find for this is a picture of a grid. It prints, you write numbers in it, and at the end somebody adds up a column of fourteen figures while three people wait and one of them checks it on a phone. The grid is fine. What is missing is everything the grid cannot know.
So the tables here are inputs. On paper they are writing boxes with real rules around them; on a screen they are cells that add themselves up as you fill them, in the same positions, with the same row labels. A game that begins on paper and moves onto a phone at round six does not have to be re-read, because it is the identical layout either way.
Fifteen sets of rules, written down as code
Every game here has one arithmetic trap that costs somebody points on an evening out. Six categories that quietly pay a bonus at a threshold. A dice game that records nothing at all until a turn is big enough. A meld that pays five hundred when it is pure and three hundred when it is not. A contract that costs eight hundred rather than six because of two words in the bidding. A colour row whose sixth cross is worth seven more than its fifth.
Each of those is written into this site as a function with tests behind it, and each function is what runs when you type into the grid. That is the whole difference between what is here and what is elsewhere: a picture of a sheet cannot warn you that you are two upper-section points short of thirty-five, and this can.
Nothing you type here goes anywhere
There is no account, no upload and no server holding a game in progress. Names, scores and the sheet you are halfway through live in the browser tab, and the saved copy lives in that browser's own storage on that device. Close everything and what remains is what you chose to keep, on your own machine.
It also means the site works on a laptop with no signal in somebody's kitchen, which is where a lot of these evenings happen. The pages are static files with the tables already in them, so the first paint has nothing to wait for and printing works with scripting switched off entirely.
Common questions
Do I have to install anything or sign up?
Neither. Open a page, print it or start tapping. There is no login, no email box and no app to fetch from a store, and every sheet is complete in the page before any script has run.
Will these fit A4 as well as US Letter?
Yes. No paper size is set anywhere in the stylesheet — there is a single 12 mm margin and every width is a percentage — so the same pad comes out correctly proportioned on both, without a scaling prompt.
Can I print a sheet that already has our scores in it?
You can. Whatever has been typed into the boxes prints with them, so a finished game can go into the box lid as a record. Printing an untouched page gives you an empty pad instead.
What if we play a rule differently at home?
Almost every game here has at least one contested rule, and each page says which reading it uses and where the common alternatives sit. The boxes accept any number you type, so a house rule just means overriding one cell rather than abandoning the sheet.
Which game should I add next?
The roster is built to grow to about thirty, and the order is set by what people actually search for rather than by what is interesting to program. The contact page takes suggestions, and a game with a genuinely distinctive scoring system moves up the list.
Every other sheet on this site
- Yahtzee score sheetFive dice, thirteen boxes
- Farkle score sheetSix dice, ten thousand
- Hand and Foot sheetFour rounds, two piles
- Mexican Train sheetThirteen doubles, low wins
- Phase 10 score sheetTen phases, low score
- Cribbage score sheetPegging, hand and crib
- Rummy score sheetMelds up, deadwood down
- Golf card game sheetNine holes, low wins
- Qwixx score sheetFour rows, triangular scoring
- Darts score sheet501 and the marks game
- Scrabble score sheetWords, blanks, bingos
- Bridge score sheetAbove and below the line
- Euchre score sheetTwo teams, race to ten
- Pinochle score sheetBid, meld, tricks
- Canasta score sheetCanastas, threes, minimums
- Blank score sheetAny game, any players
- Printing guidePaper, margins, ink