Rummy score sheet
Twelve hands, up to six columns, and a total that watches for five hundred. The counter beside it turns a handful of stranded cards into a number under whichever convention your table uses, since the ace is worth fifteen in one branch of this family and one in the other.
Keep score in the browser
The grid below is the sheet. Type into it and the totals, bonuses and thresholds are applied as you go; press Print at any point and the paper version comes out with whatever is in the boxes.
Names and scores stay in this browser and nothing is uploaded. Where a game has competing conventions the sheet says which one it applies. Check this before you rely on it. This score sheet and scorekeeper is provided free and without warranty, and its results are not professional advice.
Rummy score sheet
Date ____________
| Score | Player 1 | Player 2 | Player 3 | Player 4 | Player 5 | Player 6 |
|---|---|---|---|---|---|---|
| Hand 1 | ||||||
| Hand 2 | ||||||
| Hand 3 | ||||||
| Hand 4 | ||||||
| Hand 5 | ||||||
| Hand 6 | ||||||
| Hand 7 | ||||||
| Hand 8 | ||||||
| Hand 9 | ||||||
| Hand 10 | ||||||
| Hand 11 | ||||||
| Hand 12 | ||||||
| Total |
Melds count for you and the cards still in your hand count against you; first to 500 takes it.
Count what is left in your hand
The ace is the whole question. Fifteen in the branch played to five hundred, one in the knock-and-gin branch, and the switch below decides which convention the count uses.
A worked example
Caught holding an ace, a king, a seven and a three in the five-hundred game, where the ace is fifteen.
| What happened | Points |
|---|---|
| Ace | 15 |
| King | 10 |
| Seven and three | 10 |
| Total against you | 35 |
One family, two completely different aces
In the version played to five hundred, an ace is fifteen — high, valuable and dangerous to be caught with. In the knock-and-gin version it is one, the safest card in the deck. Everything else agrees: courts are ten, and the numbers are worth their pips. That single divergence produces most of the confusion when two groups who play different branches sit down together.
The counter here has a switch for it, and the pad has room for both patterns of play because the hand-by-hand column works the same either way. Deciding which convention is in force before the first deal, rather than during the third, is worth the fifteen seconds it takes.
Melds count for you, leftovers count against
Cards laid down in sets and runs score to the player who laid them; cards still in hand when somebody goes out score against. In the five-hundred branch both sides of that ledger are entered and the difference goes in the box, which is why a hand can be worth minus forty and why the boxes here accept a negative number without complaint.
That possibility is worth designing for. A great many printed pads assume every entry is positive, and a player who has just lost thirty on a hand ends up writing a small number in a corner with a circle round it that nobody can interpret an hour later.
Knocking, gin and the undercut
In the two-handed branch, a player may stop the hand once their unmatched cards total ten or less. The difference between the two players' leftovers goes to whoever knocked — unless the opponent is level or lower, which is an undercut and pays them the difference plus twenty-five instead. Going out with nothing unmatched at all is worth twenty-five over the opponent's whole count.
Those three outcomes are genuinely easy to muddle at speed, particularly the undercut, which rewards the player who did not act. The counter states which of them applies and to whom, and the number it produces is the one that goes into the hand box.
Common questions
Which rummy is this sheet for?
The scoring branch played to five hundred, and the two-handed knock-and-gin branch, which share a pad because both record one figure per hand against a running total. The card-value counter covers both conventions and the target can be treated as five hundred or anything else you agree.
Does the sheet accept negative hand scores?
Yes, and it should — a hand in which your leftovers outweighed your melds is a loss like any other and belongs in the column as a negative. Type the minus sign and the running total moves the right way.
What is an undercut worth?
The difference between the two hands plus twenty-five, paid to the player who did not knock. It exists to punish a hasty knock, and it is the rule most often forgotten in favour of simply awarding the difference to the knocker.
Can we play to a different target?
Of course. Five hundred is the traditional finish in that branch and it is what the sheet watches for, but the columns keep adding past it and a table playing a fixed number of hands can simply ignore the target entirely.
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